Hour of Code Activities

Choose how to Learn an Hour of Code 2015
Activity
Age
Device
Overview of Code.org resources: Learn an Hour of Code
all
variety
Explore a Minecraft world through code.
6+
Laptop

Chromebook

iPad
(in web browser)

There are two ways to play the game. Blocks uses drag and drop for students 6-10 while the JavaScript version uses both drag-drop and Javascript.
6-10
Laptop

Chromebook

iPad
(in web browser)
11+
8+
Laptop

Chromebook

iPad
(in web browser)
6+
Laptop

Chromebook

iPad
(in web browser)
Create an animation of your name (Javascript)
Make a website about you (HTML)
Build your own galaxy (HTML)
High School
Laptop

Chromebook
all


Unplugged
Learn how to build a game using a computer language called Touch Develop.
secondary
Laptop

Chromebook

iPad
(in web browser)

RoboMind Academy trains Computational Thinking: an essential 21st century skill.
By programming a virtual robot, the student is introduced to logic, automation and technology.
Logical thinking is directly connected to solving real world challenges.
8+
Laptop

Chromebook

iPad
(in web browser)
Blockly Games
Google’s Blockly Games is a series of educational games that teach programming. It is designed for children who have not had prior experience with computer programming. By the end of these games, players are ready to use conventional text-based languages. Read more about it here.
Intermediate
Senior
(blockly and Javascript)

Reading required

Appears primary at first but becomes increasingly challenging
Laptop

Chromebook

iPad
(in web browser)
Try the activity: getting started activity Trinket secret spy message

Junior
Intermediate
Secondary
Laptop

Chromebook

iPad
(in web browser)
Junior
Intermediate
Secondary
Laptop

Chromebook
Try a lesson created and tested in the classroom by our Coding Collaborators team:



Coding Apps on the SCDSB Airwatch iPads
App
Grade
Scratch Jr App > activities and assessment ideas on the ScratchJr website.  
K and up

(pre-readers welcome)
Hopscotch > Make your own games!

Junior
Intermediate
Secondary
The Foos > Program lovable Foos to solve puzzles.

K and up

(pre-readers welcome)

Age 9+

Elementary
Lightbot is a game that asks players to use programming logic to solve puzzles!
Elementary
Daisy the Dinosaur
Animate Daisy to dance across the screen.
Elementary

Elementary
(age 7+)
The apps that support Dash and Dot in the classroom:
*Note: Dash robot required for the apps to work.
Go > basic controls of Dash and Dot (drive the robot on adventures)
Path > program Dash to follow a path and go on adventures
Blockly > learn to code with graphical blocks – make your own programs for Dash and Dot
Xylo > program Dadsh to play the xylophone (xylophone attachment required)
Wonder > students can learn to code through challenges
Kindergarten
Elementary
Tickle App > works with Dash and Sphero Robots
Kindergarten
Elementary
Secondary
Dynamic Art Lite
Ages 9-11
With PBS KIDS ScratchJr, kids can create their own interactive stories and games featuring their favorite characters from Wild Kratts, Nature Cat, WordGirl and Peg + Cat! The storytelling possibilities are endless with this creative coding app.
Ages 5-8